UX designer who builds with AI — I research the problem, design the flow, then automate the part nobody wants to do by hand.
You should care because it frees you from the boring, repetitive work and puts that time back where it matters — creative work, big ideas, or just your life outside of a screen.
Grew up between Alpine, El Paso, Chihuahua, and Los Angeles — my dad's family rooted in the Big Bend region, my mom's split between California and northern Mexico. That geography taught me about design before I had a word for it: the best experiences are layered, shifting, and richer for being so.
Before I knew the term "user experience," I was rebuilding Minecraft texture packs in middle school — private mash-up packs that got passed around, with custom animations, recolored item names, and redesigned inventories. Every edit was practice in hierarchy and systems thinking. I just didn't know to call it that yet.
During COVID I ran a sneaker resale operation — multiple bots, proxy networks, hundreds of accounts, local sales channels, and a small side business botting drops for other resellers. I tracked everything in spreadsheets, built local relationships, and ran it all while working two jobs and doing school online. That period taught me more about systems, operations, and real stakes than any classroom. It also taught me that I do my best work when I have ownership, direct feedback, and a problem that actually matters.
UX is the architecture of the digital space — I just happen to build with AI too.
I originally planned to study architecture — I see that same structural thinking in how I approach interfaces now. UX is the architecture of the digital space. When COVID made it obvious that the future was going online, I made the switch.
Now I design and build tools that take the boring, repetitive work off people's plates — so they can spend that time on the creative stuff, the ideas that actually matter, or just get their life back. When a problem clicks for me, I don't stop until it's solved. That's just how I'm wired.
Also fluent in Spanish — which comes with the territory.
UX research to working product. Every project starts with the human problem — the AI is just how I solve it faster.

In-production LLM sentiment + ops reporting tool I built on the clock at Holey Moley. Chews through 1,700+ guest reviews a week and spits out action items for shift managers. Moved the venue rating from 4.06 → 4.89.
How I think and how I ship. Receipt-scanner PWA taken from napkin to working prototype in 28.5 hours across 3 pivots — Claude Vision for OCR, Supabase for storage, n8n for the reconciliation flow.

GPT-powered advising chatbot for St. Edward's students. Designed the conversational UX so it reads like a helpful upperclassman — not a FAQ search bar. Proof of AI-in-product UX work.
UT McCombs UX capstone — full research process: interviews, IA, wireframes, high-fi prototype, and usability testing. Full UX process from interviews to high-fi prototype — this is where the research methodology lives.
A VR preservation tour of Austin's last great honky-tonk, built as a bet against gentrification. Not every project has to move a metric — some just have to save a room before a developer does.
A laminated ops insert I designed in Figma, printed and slipped into the clear pocket of our event BEO folders. Floor staff can glance event name, guest count, golf time, food package, and beverage details without opening a laptop or Salesforce. Small object, real problem solved.
Building a multi-agent automation system for children's author and former film director Jimmy Huston (@byjimmyhuston). Handles content scheduling, publishing, and workflow orchestration across platforms using n8n and AI agents.
Open to UX, AI builder, and ops-focused roles. I work best on teams that value blunt honesty and real results over endless check-ins and recycled decks. Based in Austin — remote-friendly.