pondering interfaces between people, code, and culture since the Minecraft texture pack days.
EP | ATX
Grew up between Alpine, El Paso, Chihuahua, and Los Angeles — my dad's family rooted in the Big Bend region, my mom's split between California and northern Mexico. That geography taught me about design before I had a word for it: the best experiences are layered, shifting, and richer for being so.
Before I knew the term "user experience," I was rebuilding Minecraft texture packs in middle school — redesigning inventories, optimizing visuals, restructuring interfaces for other players. Every edit was practice in visual hierarchy and systems thinking.
I design the experience around the code — not the other way around.
That instinct carried through Voluba Kicks ($5–15k/month in sneaker resale), a BA in UX at St. Edward's (3.87 GPA), and a post-grad at UT McCombs. Now I build AI-powered tools that turn messy data into clear decisions.
Research, systems thinking, and a refusal to ship anything I wouldn't use myself




"He looks at the world and sees interfaces everywhere. Between people and technology. Between cultures and borders. Between what exists and what could be designed better."
Open to UX design, AI workflow, and product roles. Based in Austin — down for remote.